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Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Contactive – Free Caller ID

Identify millions of unknown callers before you even answer the call with Contactive’s Universal Caller ID! It collects information from your social media networks, publicly available sources, and Contactive’s Global Directory to show who’s calling before you even answer the call.
Download

. Universal caller ID – Identify hundreds of millions of unknown callers before picking up the call.
. Merge contact information from your social networks for an address book that is updated in real-time.
. Always have something to talk about. Get a cheat sheet of your contacts’ latest updates in the moment that matters.
. Our growing list of sources includes: Facebook, Twitter, LinkedIn, Gmail, Google +, WhatsApp, Tango, Skype, Yelp, Google Places, and Contactive’s Global Directory
***TechCrunch: “Contactive acts as a new kind of caller ID”***
***XDA Developers: “Contactive exceeds expectations in user friendliness and features.”***
***CNET: “Contactive is like a cheat sheet for incoming calls”***
Contactive is based out of SoHo, New York City and is subsidiary of SingTel’s Digital L!fe Group. We are a small team of big brains made up of brilliant designers, marketing folk, and engineers who specialize in machine learning. Together, we’re working to replace phone numbers with meaningful pieces of our lives and to shape the future of mobile communications.
Current Version : 1.9.1
Requires Android : 2.2 and up

Need for Speed: Rivals

The words appear on the screen in red, sending a rush through me. One more hit and I'm done for. It's too far to the nearest repair shop; I know I need to make it back to a hideout fast or I'll lose everything. I gun it, relying on my reflexes to help me evade the police, with their spike strips and their reckless attempts to run me off the road. There are only two possible outcomes: the triumph of big risks taken and big rewards achieved, or the agony of seeing everything I've earned slip away in an instant. Which will it be this time?



Despite being the work of new developer Ghost Games, Need for Speed: Rivals is clearly a game in the mold of Criterion's entries in the Need for Speed series, particularly 2010's excellent Hot Pursuit. In this game, as in that one, you step into the cars of both cops and racers and cruise around a gorgeous open world, completing events that require you to either evade the law or enforce it. Of course, enforcing the law here isn't a matter of asking drivers to politely pull over; instead, it involves ramming racers at speed, using spike strips and shock rams, and wrecking the elusive racers' vehicles by any means necessary. As a racer, you have plenty of tricks up your sleeve as well, including shock waves that damage and repel nearby vehicles, and jammers that prevent the cops or your fellow racers from using their own weapons against you.
This wild technology can get you out of a tight spot as a racer or help you incapacitate one as a cop, but it's your skills as a driver that matter most. Weaving through traffic and around roadblocks, drifting smoothly around turns, and making smart use of your limited nitrous can make all the difference, and dividing your attention between driving skillfully and making the most of your tech is wonderfully stimulating. With so much going on at once, it's not unusual to feel like you're operating on pure instinct, and when you get into that zone, Need for Speed: Rivals is aggressive arcade racing bliss. These cars feel hefty and substantial, so as you side-slam a cop or hit a racer from the rear, you can almost feel the clash of metal on metal in your bones.
Most of this could have been said about Need for Speed: Hot Pursuit too. And the event types that are scattered around the landscape are standard stuff: straightforward races, time trials, hot pursuits in which cops try to bust racers before they reach the finish line, and so on. But there are two things that reinvigorate this familiar gameplay in Rivals. One of those is that, by default, you always share the world with other players. Those players might be cops or they might be racers, and as you cruise around trying to complete objectives to advance your own career, your experiences and the experiences of these other players might collide. If you're playing as a racer, for instance, someone playing as a cop might start pursuing you, whether you're in the middle of an event or you're just cruising around.
And if you're a cop, hunting a human player across the winding roads of Redview County--an environment that offers no shortage of obstructions you can smash through and shortcuts that you can take advantage of--is more exhilarating than pursuing artificially intelligent prey. Other games in the series have had multiplayer options that pit cops against racers, but here, the multiplayer is seamlessly integrated into the world at large. You can encounter other players at any time, and as a result, the world feels alive in a way that earlier games in the series haven't. If you choose not to share a world with other players, AI cops and racers roam the roads, so there's still a chance you'll run right into a high-speed chase or some other action even when you're playing alone.
The seamlessness with which events are integrated into the world does carry with it the occasional downside. If you start a race, for instance, while being pursued by cops, the cops might crowd around you during the few seconds before the race starts, during which you're immobile. Once the race begins, you're hindered by the cluster of cop cars surrounding you, while your opponents speed off unhindered. Your opponents slow down significantly if you fall behind early, though, giving you a conspicuously artificial opportunity to catch up. And it's frustrating that, while you're being pursued as a racer, you can't use the GPS function to set a waypoint for the event of your choice.

The other element that makes Rivals particularly exciting is the irresistible risk-versus-reward mechanic you're constantly faced with as a racer. As you roam the roads, completing events and escaping the cops, you build up a score multiplier, and eventually, you're racking up the speed points you need to purchase new cars and upgrade existing ones really quickly. But your heat level also increases, meaning that the cops become increasingly aggressive in their efforts to hunt you down. It becomes extremely tempting to press your luck, to take one more risk, complete one more event, and reap the rewards. But if you're busted--which can happen anywhere at any time, until you make it back to a hideout--you lose all of the speed points you've accrued on that outing. It's deliciously excruciating to see all your points slip away, and narrowly escaping the law to make it back to a hideout with a fat stack of points makes you feel like the king of the road.
And what a beautiful road it is. There's nothing decidedly next-gen about the look of Rivals, but it's still a gorgeous game. Redview County is lush and inviting, with leaves blowing in the forest winds, waves crashing on the coast, and pleasure seekers hang-gliding in the clear blue skies. At least until the weather changes. At that point, a thunderstorm might lend an ominous atmosphere to a dangerous race along a cliffside. Whatever the forecast, the cars themselves, and the collisions they tend to get into, look spectacular, sending showers of metal and glass in all directions.
Need for Speed: Rivals is very much in the tradition of Hot Pursuit, but that great, familiar gameplay has been infused with enough new elements to make it as thrilling here as it's ever been. It sure is good to hit the open road again.

FIFA 2014 Game review

Rate: 8/10
 Arash challenge from Per Mertesacker sees my Arsenal side concede a last-minute penalty. Bitter rivals Manchester United have one final chance to draw the game, and who else but Robin Van Persie steps up to take it. A television camera zooms in to watch him place the ball on the spot, while Arsenal's goalkeeper stands steadfast on his line. But he's not alone. Behind him a wall of red and white shirts take to their feet as the walls of the Emirates Stadium shake to the boos of 50,000 vengeful Gooners. This raw, angry tension is something I've never experienced in a football game before, but in a swipe of a boot, it's over, replaced by a cacophonous roar as Szczesny dives to his right and palms the ball away to safety. When the final whistle blows a moment later, I can barely hear it over the screaming torrent of fans. I recently left London after four years of attending Arsenal games. For a brief moment, I was back.

While the next-gen versions of FIFA 14 retain most of the features of their current-generation siblings, the gulf in technology is immediately apparent once the teams take to the pitch. Dozens of subtle additions to the way players and fans react to each other make it a much more authentic experience. For instance, whenever a ball goes out of play, players and ball boys scurry to fetch it. Every now and again a second ball is accidentally thrown onto the pitch and must be returned before the referee will allow play to continue. The gormless doppelgangers that littered the stands in previous games have been replaced with detailed and varied fans that sway to the beat of the on-pitch action. Supporters at local derbies become embroiled in bitter chanting battles, and cup game underdogs shriek for the full time whistle. Stadium seats may lie empty if the opposition isn't worth the ticket price, while away team goals will silence any cheering home fans. This isn't the first time a football game has attempted to capture the magic of the stadium experience, but FIFA 14 for the PlayStation 4 and Xbox One is the first where I've genuinely felt the presence of a 12th man.
The 11 on the pitch have been given new life, too. Though the game controls similarly to the Xbox 360 and PlayStation 3 versions, there's a noticeable increase in the variety of animations and fluidity of motion. The entire experience is a lot less mechanical. The ball no longer sticks to your feet, so jostling for control and shielding possession are far more interesting. This freedom of movement also allows you to intercept passes and put pressure on individual players more effectively, so changes in possession occur more often. An interesting by-product of this increased jostling is that referees are more lenient. The familiar whistle blows after blocking off players or roughing them out of possession aren't here. And though sometimes it can seem the referees have thrown away the rulebook, the pace of the match benefits overall. While past games in the series have more accurately mimicked the offensive back-and-forth of a game of basketball, possession in FIFA 14 is a lot less predictable.
The PlayStation 4 version of FIFA 14 comes with a multitude of other improvements. Impressively fast load times mean you barely have enough time to complete the loading screen skill games. The increase in resolution and graphical fidelity is apparent throughout. Better detail allows you to notice player balance and ball spin like never before, while jerseys ruffle and grass clippings are kicked up when players strike at goal. You can also press in the DualShock 4's touchpad, or the Xbox One's back button to switch control to the goalkeeper. It's not a very useful addition, but at the very least, it serves as an alternative to hammering Y to rush the goalie out in one-on-one situations.
Off the pitch, FIFA 14 has a variety of modes which will be familiar to anyone who has played the series recently, but sadly, several of them have not made the cut between console generations. You can still play friendlies or take control of an individual player in Be a Pro. Career mode lets you manage a variety of teams or start a career as a player. Ultimate Team returns for fans of building their very own fantasy sides. Skill games and the practise mode are back, Pro Clubs allows you to create an online team with friends, and single-player or co-op seasons are available via Seasons mode.
However, there are some disappointing omissions. Tournament mode is nowhere to be seen, which means the many leagues and cups that make up world football are not playable independently. So if you want to enter the World Cup, take your team to the top of the Premier League, or compete in the Copa del Rey, your only choice is to invest hours into Career mode.
Latin American soccer fans will be disappointed to hear that Mario Kempes and Fernando Palomo's commentary is not in the next-gen version either. Unranked online friendlies have also been taken out, as has the ability to allow guests to play online with you. All in all, this means the local co-op play experience has been rather handicapped. It's a disappointing blot on an otherwise outstanding product.
Regardless, this is the quintessential version of FIFA 14. It brings a level of authenticity never before seen in the genre and sets new standards for player control and stadium atmosphere. Too often have we seen football games flounder in the transition to new consoles, but FIFA 14 for the PlayStation 4 and Xbox One is a step above it's peers. Whether you're scoring in front of a screaming Kop or eking out an unlikely cup victory, FIFA 14 produces special moments that will live in your memory long after you've put the controller down.